Background
Brakerunner was developed during The Game Lab Jam: Summer 23; a 48-hour jam with the theme "Break". It was developed in Unity, with pixel art and music from a free asset pack found in Unity Asset Store. This is the result of a total of 19 hours of work during the jam, and 3-4 hours of polishing afterward!
The goal of the game is to gain as many points as possible, which is done by running. The player's minimum speed slowly increases, and the max speed is always double of that. Within this range, the player's current speed increases quite quickly, but can be reset back to the minimum speed by braking. This gives the player a shot break, but results in fewer points, since you gain more points the closer you are to your max speed!
The environment is generated as the player is running, and removed once out of view, allowing for an endless level (until the speed becomes uncontrollably fast). The level is constructed by piecing together a bunch of manually created segments, each with a specified entry and exit point. There are around 32 segments that feature different obstacles to overcome.
The player has four actions: jump, duck, shoot, and brake, and must perform these actions to not die. Jump is for hopping over obstacles. Duck allows you to fit between smaller gaps, and also pushes you down if performed mid-air, breaking any glass when landing on it. Shoot fires a bullet in front of you, breaking any glass it hits. Brake resets your current speed to the minimum speed, which is necessary when encountering speed bots, but can also be used at any time to make the game easier.
The game was developed to be played on the arcade machine at Malmö University, which is why the controls don't make sense on a computer. It's fully playable though, just use M or left mouse button to click buttons!
Controls
Actions work with both WASD and arrow keys.
Use M or left mouse button to click on a button.
UP: Jump
DOWN: Duck
LEFT: Brake
RIGHT: Shoot

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