Synopsis
Play as a war golem destined to defend Crystal Keep. Before your creator could finalize his project, he and the rest of the people were forced to fee through the town's magic portal, threatened by a swarm of hostile creatures. You were left behind; unfinished, unactivated, but have now been awoken by chance. You must fight creatures and find a way to reactivate the portal in search of your long-lost creator.
Development
Golem's Quest: Crystal Keep is a top down adventure game developed over roughly seven weeks by a team of students from The Game Assembly Malmö. This was my forth project as a game programmer at TGA, and my last game developed in TGE, a barebones C++ framework provided by the school. My contributions during this project was mostly in the tools and gameplay department. This included:
・ Tools in Unity for assisting with placement, tiling, visualization and linking of different tiles.
・ Export of levels and grid from Unity scenes to use in our engine.
・ Enemy behavior using finite state machines.
・ Character colliders with step-height.
・ Camera controller using interest points.
・ Wave rooms, spawners, gates, switches, breakable crystals, drops, and portals.

A level being designed in Unity.

Credits
Programming:
・ Filip Tripkovic
・ Gabriel Beloqui
・ Peter Denke
・ Simon Henriksson
Graphics:
・ Albin Mjörnstedt
・ Jasper Paavolainen
・ Sejla Jahic
Animation:
・ Fredrik Johansson
・ Philip Anderson
Level Design:
・ Bjarke Kristensen
・ Josephine Ahlbin
・ Kristian Sistig

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